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Battle pirates hacks 2016 november
Battle pirates hacks 2016 november






The amount of armor on Conqueror and Defender hulls, in conjunction with the repair modifiers inherent to those classes, allows players to exploit those classes in ways that were obviously not intended. The reason for the current rumored change is rather obvious. We want to continue to encourage that creativity, but we also want to refocus it." I’m proud to say that the community is very creative in finding ways to challenge that expectation. It’s not enough for us to simply label “PvE” or “PvP” in the stat block of a hull. This way, we could provide more clear messaging to players as to the intended use of a hull, while also creating that distinct separation and supporting it in all aspects of the game. " In order to address these issues, after much discussion, the team concluded that the most ideal solution would be to separate out PvE hulls and PvP hulls each having their own identity and preferred statistics. I'll directly quote GD Raikan at this point as he was very succinct about this:

battle pirates hacks 2016 november

Hull longevity suffers, power creep increases and the possibility for game breaking issues cropping up increases. Let's face it, having one of these aspects unduly influence the other does not make for a good environment for the game. What Kixeye finally decided was rather than make everyone's lives more difficult- Theirs with regard to coding, ours with regard to difficulty and power creep, a split was implemented.

battle pirates hacks 2016 november

This means that our targets ended up harder than Kixeye wanted to design because of the unintentional bleed-through of the hull's effectiveness into an unintended area of the game and fueled some of the power creep we were seeing in the game. In other words, hulls that they had designed to do well in PvP were doing better than they had intended in PvE which forced their hand in design. What kixeye was finding was that there was significant bleed-through in design from one to the other. Let's review why there was a split in the first place so we have some solid context in which to have this discussion.īack in March of 2016, we were introduced to the idea of splitting PvP and PvE. Let's see if we can run through some of this stuff because there actually is some valid logic behind this decision. I am seeing a lot of angst and argument about this in the Kixeye Forums and on the various pages on Facebook.








Battle pirates hacks 2016 november